Car Paint in BGE using HG1's cubemap node

https://drive.google.com/file/d/0B_3-3pjFYDzaclZCdnI4cTg1Ukk/view?usp=sharing
just download the .blend and enjoy. You can append the car paint mechanism(script, camera and materials) from the .blend to implement in your own game:) Remember that they’re real-time and require some compution power so don’t do too much of theese renders(you can still use the same rendered texture or material for infinite amount of objects, but it won’t looks such good if each of them reflects the same.

It’s grate how has no one else noticed this?

Just found this. Very awesome!

I noticed.

I first added to hg1’s work in jul 2015

Hehe… I had forgotton of this myself. I may take my latest car paint and add it to this real-time reflection;)