recreating after effects - trapcode Mir plugin in Blender

Hello,

I’m trying to recreate the imagery of a recent project. The video was created using after effects - trapcode Mir plugin, but I would like to make it possible to navigate/experience it using oculus rift.

This is why I moved towards blender. I’m trying to find out where to start, any suggestions are greatly appreciated.

Thanks in advance!
Klaas

More imagery of the project on: https://www.flickr.com/photos/klaasverpoest/sets/72157651845781819


I think they will improve PS in Blender 2.76 for this continuous path of particles. After effects have plugins for different effects with implemented textures. In Blender you have to tweak variables to do that. I don’t know how animated it exactly. I’ve asked @miclack to do some tutorial of this effects: https://www.youtube.com/watch?v=wHX92II9NE4 ,
https://www.youtube.com/watch?v=PBo141Jb6hI , https://www.youtube.com/watch?v=SBBJFr8kwtE
If you learn Blender’s different methods you could predict the outcome and easier make what you want with all variables.
Here is what I’ve did as much as I know. There is a lot of improvements. I’ve lowered the amount of vortex complexity because I have old CPU. On the images there are maybe more than 20000 vertices and faces. I think you must have powerfull CPU for this trapcode Mir plugin.

Image you’ve posted has maybe over 100000 vertices.
Btw, this image you’ve posted, is this some 3d spherical plot curve ? Maybe, as a curve we could create it in Blender and then solidify it and remesh it as a surface. Does anyone know how to do that?
I’ve used close up camera and doubled the vertices. This has 7000 vertices.

vejn nice stuff, but you can emulate mir with meshes and displacement, no particles needed
EasyLee go and check mike pan’s default cube experiments with procedural modeling
here’s something I just did :stuck_out_tongue: https://db.tt/yPb3Sktc

Great liero!
What do you mean by procedural modeling ?
Thanks for the mike pan’s cube experiments.