I’m sure there are plenty of questions like this asked here all the time, but recently I’ve been trying to work out the best balance between high enough levels of detail for quality modeling, while also balancing out lower levels of detail to avoid slowing down my not so powerful computer graphics.
I did a little research on some movie cgi monsters, trying to gage a baseline, and I found that Godzilla from Legendary’s 2014 reboot was supposed to have been made of 500,000 polygons, while the Alien Queen from 2004’s Aliens Vs Predator was 200,000 polygons.
The Blender interface seems to reach its limit when I create a model with over 2 million vertices, 2 million faces, and 4 million tris [not sure if the tris are supposed to be counted with the faces, since I heard two tris can count as a quad]. Does that essentially mean that the model I’m building is 1 million polygons total?
Here’s a screen capture of what I’m working on, subdivision level 6 [as far as I can go before Blender starts to seriously lag];