still trying it out,
currently in bug and quirk hunt mode so I am concentrating more on that currently… which might unwillingly skew the review
a few bugs in akeytsu Beta;
exported the akeyboy to UE4 and the skateboards are visible even when inside akeytsu it is made invisible
another bug when importing files into UE4;
animated files can´t be imported to Blender - could be a bug which is for the FBX Blender developers…?
one quirk which hopefully gets sorted out; you can only run one instance on your PC. (with many tabs/opened projects)
which means its like Firefox - many tabs/projects open but ultimately one process/one instance.
for wacom support you have to activate ‘show mouse cursor when dragging’ after that it is cool.
for a Blender user it might be strange to select with left click…
So far in my view akeytsu is having neat ideas nicely implemented and even with some available bugs, the decision to buy was there and done quickly.
to make me give a final verdict;
I would wait at least the end of the beta to make a judgement or at least till shapekey support among other stuff is available…
Despite the bugs the Team behind Akeytsu is really dedicated and helpful + the fact that the beta is for free, try it out on yourself since that is always the best way
Well, I wouldn’t mind getting it if I understood workflow better
Are there any training materials? Starting with bringing model in, rigging it and animating it and finishing with exporting ?
Is the Cycles (as motion cycles) Editor similar to CAT’s for 3DS Max (all parametric, don’t need to touch a single bone to create pretty elaborate run/walk/etc. cycles) ?
right from the start there is an elaborately made for free training series which is a bit longer than 1:30 hours, it https://www.nukeygara.com/learn-akeytsu
covers every step in the animation and skinning/rigging process.