Hi, I am pretty much a complete beginner at blender but I was interested with the water simulation physics and started experimenting with it. When i try to run a simulation it slips through the mesh and the water is not constant thickness. how can i run a simulation of a small scale waterfall over this mesh I created with inflow at the top and outflow at the bottom:
Small scale on the X-Axis or in general? U can’t achieve constant thickness on a mesh like this. The bumbs and waves breaking the flowing. I downloaded your file and I will see what I can do.
OK, and what exactly would you like to change? To make it look more like a waterfall, maybe you could give it a longer drop. A higher resolution would be helpful. You could increase it without too much of an effect on simulation time if you make the domain smaller, and I would personally get rid of some of the space at the bottom.
Thank you guys for all the responses, sorry i was away to see any replies. I was looking for something like kelevrah’s but with a less viscous looking fliud like amhatu’s. I was going for a scene like this:
Ok now it’s clear. In your case I would recommend to use the smoke simulator instead the fluid sim. Maybe both for the still waterspots.
Hot tip: Steven Lund’s (alias CG Geek) tutorial series for creating a waterfall on Youtube. (https://www.youtube.com/watch?v=dfnMwHC-qj0)
@firebird3334 , Yes, Blender Internal & cycles Renderer can achieve this look. I happen to be working on a waterfall scene for my on project.
I would be happy to simulate the image above, are you the owner of the image (is it creative commons or other ) etc?
The model if made would be of a mid-to high poly count if done. Blender’s water sim is only part of the work Textures and Lighting are final touches for a scene.