I’m experimenting with the node compositor to create stylised, very low poly isometric art. I’m struggling to find a way to create a dust trail which ‘fits’ so any ideas are welcome. I’m also not 100% happy with the vignette yet either.
The main ‘character’ is the polygon cylinder pondering what to do next - he has a selection of vehicles not shown here; is that obvious?
Hi,
Nice idea, could see this style working for example for a sort of adventure game, or cartoon-like narrative
Some thoughts:
-The cylinder needs a bit more detail. For me, at least, the idea that it’s a character didn’t occur before reading the description. It needs at least a head, something that shows where it’s looking. with the same detailing style than the car, I’d say you could go to arms-legs-head with sill keeping the low-poly feel.
-the hill where the pyramid is sticks out from the rest of the flat scene, maybe break it also a bit so the difference is not that striking?
-the dust in this style, I’d go for with bunch of transparent, different sized cubes or squares, that might work.
As for the vignette, it might work better if instead of going to black, it went to a more saturated color (the most obvious choice being a slightly purple-ish blue color to complement the bright yellow-y orange). A little bit of visoal noice to break up the big flat area might help too (just a few little rocks scattered around might be enough)