I want to make a sign (with font) that appears to be illuminated from inside. A simple emission texture doesn’t work because it just looks like a glowing object with no real texture to it.
I made this by making a mesh with a diffusion material, then a smaller version with an emission material placed inside of the first mesh. However, with how many assets I have to make, this is too time consuming of a method. Is there anyway to achieve this look through nodes??
Yah, RickyBlender has some point in using a volume shader… A translucent (with a bit of glossy) connected to the surface, and an emission in the volume will give good results.