Materials starting from the left (all you default values):
- Glossy
- Anisotropic
- Ambient Occlusion
- Refraction
- Subsurface Scattering
- Diffuse
- Glass
- Translucent
- Velvet
- Transparent
- Toon
- Emission
- Hair
Here’s the lighting/scene setup:
Check this out if you want an in depth explanation of the cycles materials.
Hope this helps anyone unsure of materials!