UPDATE #1-Added new vehicles.
-Added new Buildings
-Added new Aiming system
-Added new props
Come take a look at a inside look on “Chaos Emergency” as i show you a sneak peak of what i been
up too and a closer look at some of the models, and big shout out too @BluePrintRandom for the
help hes put into my aiming system, so yeah much props to you mate for giving me that boost.
What to expect soon
The undead and civilians, rats and birds and dogs.
BioWeapons bosses and experiments.
Traffic signs and Lights
SkyDome.
More environment props.
More Original music by myself
I will be doing a full commentary video soon discussing my plans for the game and going a bit more
in depth if the game get more attention. Stay tuned
Thanks for following, i know its taking time but with a team of 2 people :) There is no TPS script as there is nobody who has one that is willing to share, so its built from the ground up with me and blueprint.
Yes there will be a holster animation soon @Thatimster
keep tuned
I want you to understand it, so you can add new weapons or even usable game items like health packs.
I need to soft code the aiming animation, (so shotgun plays a different aim then rifle and rocket launcher etc)
but I can just use the same code that plays the reload etc,
I guess I will have to do similar stuff to weapons in In-Dome like BPR does for Chaos Emergency. However, I will have to modify my inventory script than.
in player
collision with pickupitem-------------and----------add overlay
if overlay=False--------------------------/___---------overlay =True
if overlay=True-------python
if collision pick up invert--------------and----------remove overlay
if overlay true-----------------------------/
and if the overlay is true, and key is pressed pick up ammo,
the same python that the collects the amm on keypress, can send a message to the overlay of what object from the overlay scene to display.(it will be blank for 1 frame)
Yeah this first time around nobody was showing interest and second time got better, but this is the third time
and i think its lucky ;) Keep a eye on this project because its going to get better