Need some help here , please.
I really got frustrated because of this model as i’m trying to export an autocad 3d model into blender and used various formats such as DXF , OBJ , DWF , FBX and none has done the job even after using other softwares to convert it
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Blender’s DXF importer gets the file in, but it is hugely scaled and off center and the importer can not make complete sense out of it. And even if it could: Turning this into something renderable will be a gargantuan task…
Well, if you had it in 3ds max like you wanted, why didn’t you export again from there into a format Blender can use? And btw, why does it have to be Blender, if you have max at your disposal?
I used max as a mediator already as you suggest but it never worked exporting in any format for blender and that’s why i said it got me frustrated
I don’t even know how you did import it as dxf and worked for you , it always returns me errors and shows only a point in the center.
It only has to be blender because it’s the one I studied far enough and i have no experience with max.
it always returns me errors and shows only a point in the center.
The imported object is very very large (look at its dimensions) so you need to increase the 3d view clip end distance and zoom out to see the whole view
That was really a big help , you cleared some stuff for me .
Thanks alot !
At least now I know the model can be imported successfully in many ways .
well , i’ll just choose to best format result to import and start working from there .