I’ve added an object that should emit smoke so I selected it and used the “quick smoke” functionality to setup the smoke.
I am using cycles and checked that Blender has created a material for the smoke with volume absorption and volume scatter. This is all done fine.
When I play the animation in my 3d viewport I do see the smoke correctly however when I render the scene I don’t see the smoke…
I have plenty of light in my scene as all other objects are showing good.