I am trying to accomplish something that in my mind should be very simple: to get a torus ring to be held by three pieces of chain. Here’s the initial setup:
Nothing I do seems to be able to keep the large ring from falling, as if it wasn’t bound by the laws of physics. Obviously I’m doing something wrong, but I can’t see what. I even tried inserting three small rings (in edit mode), "binding"them to the big ring, but to no avail.
Here is the .blend file, in case someone feels like taking a look:
Alas, if I did what you suggested correctly, it didn’t work: went up to 5000 in steps per second, and to 1000 in solver iterations (after scaling everything up ten times). Even tried “Split impulse”, even not knowing what that does. In every single value of those variables the chain breaks at some point. Also, I tried varying the mass of each link, as that seems to help keep integrity in some cases.