I need help rigging a few assets for the making of a he 111 cockpit for a mod in a game, particulary the rudder pedals of my he 111. Here you can see the concept of how the rudder peddle need to move:
Please post a comment if you can help then I will send the file to you via link.
I added some bone constraints to make those movement. In the larger bone, I added an Limit Rotation in Y and Z so it will only rotate in X. In the ‘piston’ I added a bone with Copy Rotation and selected the smaller bone (the one that will not move or rotate).
But I think it’s not right because the piston is moving in the Y direction. To make it only move in the Z direction you will need something like this:
I don’t know if they use some mechanism like this, but it’s the way that I visualized