Hello,
I am currently working on log burning project. When I render the project, the logs disappear. Any advice would be greatly appreciated. Thank you!
Logs.blend (2.29 MB)
Hello,
I am currently working on log burning project. When I render the project, the logs disappear. Any advice would be greatly appreciated. Thank you!
Logs.blend (2.29 MB)
Are you sure it was on the same layer? I can’t open your blend right now I’m on mobile.
Not sure how this happened, but I think some invisible setting tells the object to be invisible when rendered. Maybe this is caused by a setting left over from a particle system (ParticleSystem>Render>Emitter) which may have been active on that object in the past.
However, it seems to be quite easy to get rid of that setting. Just add a new particle system to the object. After this, it should be visible again. If you remove the particle system now, it should stay visible. Good luck
Where did you get the logs?
Export mesh as ply and import back -this will sort out things.
Alternatively, you can assign the logs’ mesh to a newly created object. Beware of the log’s scale, though.
I think Eppo is on the right track. For some reason, your logs are a “null” object, which usually don’t get rendered. I created a “cube” and applied the same material, and that worked, so it’s not a material issue. It’s something in the object itself.
Ovnuniarchos has it right… Add a new object, then on the object data properties (the triangles), switch to the (null) one. You’ll have to scale it down, but it should work.