UV Texturing Screwed Up After Image Render.

I am modeling the Rocket ZX car from San Francisco Rush 2049, I am having a problem when texturing the car and rendering it. For some reason it looks perfectly fine until it is rendered and the whole texture atlas gets tiled on every single quad.

Before Render:


Render Image:


Help me! :confused::frowning:

Mods, can you remove my accidental double-post? Remove this one.