I would like to:
- Create a tileable mesh
- Texture the mesh
- Generate images of the following maps from the mesh from a camera looking down on them so as to create the set of maps useable tiling with modern techniques:
diffuse
normal
specular
or a set of PBR maps (I doubt this is possible without a lot of post processing but illustrates what I am trying to accomplish).
Is there a way to bake this type of information?