If we had adaptive detailing throughout the area of the brush (based on the edge information along with the regions of contrast in textures, providing that one is being used), then we could go nuts with detail without causing an explosion in the polygon count.
It would almost be like Zbrush minus the insane polygon counts
Cheers…Damn…So many new updates in Blender…Like the thumbnail view of .blend file and fonts in filebrowser…Viewport is real nice and look amazing…Materiale view…Outliner…ect…Puff puff