I’ve been messing around with 2.74 and the new openGL ambient occlusion in the 3d viewport is rendering on the edges of my model rather than where it is supposed to be rendering.
I have an ASUS S500C laptop with windows 8 pro with an Intel Pentium 2117U 1.8GHz. The GPU is intel HD Graphics. I can’t find any information about the GPU other than that. Now that I know the viewport AO is dependent upon the hardware, I assume my GPU does not correctly support it.
Work fine here with old GN 965.
Can you post result of system info in Help menu?
It is printed in Blender text editor, please post at http://www.pasteall.org/
It is a lot of text.
Please try daily build from:
Hi zachboy82, talk with the developer psy-fi and he fixed it in master.
Should be in daily build of tomorrow.
At least in 2.75, if you don´t use beta software.
Ok… I cannot install the intel driver because it is a “general” driver and apparently ASUS uses a “custom” intel driver for my laptop. ASUS doesn’t have a newer version of the driver for my laptop so I guess I will have to wait.