Hi, I am new to cycles so hopefully I am doing something wrong & it can be fixed.
These white dots are appearing in this render (400 samples)
The glossy materials make these white dots in places where the glossy material isn’t even applied.
Hi, I can see it in the first picture.
They result in materials with 100% white or very small light sources.
There is the Clamp function, try 3 indirect, and the Filter Glossy function, try 0.1 - 0.5.
As juanrav mention, we need the .blend.
You cant upload here before your reach 10 posts, use http://www.pasteall.org/blend/