I have created a wall with windows, a door opening and a balcony sticking out. I want to clad the whole thing in a tile texture, to make it look like a standard tiled wall. However I haven’t been able to unwrap the thing properly: whatever I try, I get irregular shapes, wrong ratios, whatnot: it just won’t unwrap properly to apply the image texture.
I’m quite new to Blender so probably missing something. I went through the complete wire frame fixing many issues there (double edges, vertexes that should be connected but weren’t, etc), made sure all the surfaces are correct, so for that part there is no problem. Yet it still won’t unwrap. The closest that I got was to unwrap view by view (left, right, front, etc) and then “project from view” but then have issues getting it regular, not to mention being unable to easily replace the texture later if I wanted to.
When unwrapping hard surface objects try using the conformal unwrap method rather than the default Angle Based unwrap method. You don’t need to unwrap the whole object as a single mesh. You can always connect them in the UV editor
That part doesn’t come as a surprise; and as said I’ve been cleaning up a lot already of the mesh as there were many issues. Just didn’t know that those internal links are an issue for unwrapping; I was just looking at faces.
I’ll try this out as well.
Thanks for the replies, it’s very helpful (including your reply to my related thread).