I am currently working on the particle hair of a wolf mesh. I have 2 seperate particle systems on it and wish to have 2 different types of hair. When I change the amount of children on one particle system or disable children entirely on one, it changes the other as well. Both particle systems are on the same object.
To be specific, when I lower the number of children on the FuzzHair particle system(it should not have children), the number of children on the ThickHair particle system(which should have children) changes as well. Does anyone know if this is just me screwing up or is it a glitch with Cycles itself?
The .blend is linked below.
wolf_16.blend (6.21 MB)