Anyway i found a bug, engine will fail.
hit w let it go down, and up, when you are going up hit s, you stop and then throttle+reverse does not work anymore.
please report any bugs / behaviors you don’t enjoy.
The engine fail is gone, but the camera movements should be smoothen out, it’s a bit of a pain with the shocking camera.
also i have a feeling that it needs a weight setting or something, when hit ground a bit more force applied so it sticks better to the ground.
I can turn the wheels using the property A and D I added,
it’s actually planned
I should merge the properties into single property
that goes from -30 to 30, rather then two that go from 0 to 30…
about the camera, there are 2 issues, the ‘bounds’ to keep you from looking too far right and left and back are too hard, I need a second set of bounds that the camera aligns slower when your outside of the primary bound, second, the alignaxis to vect time property needs to be relitive to the distance the camera has to travel, so I am going to need to compare the angle the camera is at, to the new angle its trying to reach, the larger the angle, the more time the alignAxisToVect should take…
Nice little technical demo ! well when it comes to the movement, that is okay, after as LS pointed out, having the front wheels turning at the same time that the A and D keys are pressed would be good.
Personally, I would let the mouse movement control the camera or view, and allow the turret to turn around on 360 degrees, so the main pivot for the camera would be for example the turret…
I will see if I can make a nice little 3D tank/truck model to use with your demo and upload it here.
Sorry if i did not explain myself well.Make a wheel parented to the car that is laying flat.That would turn left if the whole wheel is turned left and if the whole wheel is turned right it turn right.This could be useful to make a steering wheels as well as the hinges for the car wheel.Thereby making it more moddable.
I started to make some sort of an armored vehicle/buggy, it’s still far from finished but the basic geometry is not that bad ; Tried to use the last demo that was posted, but I must be doing something wrong…
Thanks LS ! GJ, well I think we will leave this one up to BPR
If anyone is up for improving the weasel (3D model) ! then go ahead ; otherwise I will upload something during the weekend…