Cached cloth simulation disappears, object returns to being static

Hi all ! A new day, a new question. I am using the cloth simulation for jiggling seaweed, and it all worked fine (four objects, four caches of 1151 frames in a single folder) until at some point the sim just disappeared, and my objects returned to being static. The caches are still here, it doesn’t say “cache outdated” (1151 frames on disk, it says), but nothing’s moving. What could I have done wrong ? I am very new to this business… and would appreciate any help.

Thanks,

Hadrien

Thanks Hammers, I ended up exporting a .pc2 point cache for every object like you suggested. A bit convoluted but it works. I wanted to know whether I was doing something wrong, apparently not !

Hadrien