So, I have a scene with several objects. Each have their own UV maps and textures.
What Im trying to do is:
1-Merge all objects.
2-Create secondary UVs for all of them as a single map.
3-Bake a new texture with all of the lighting, color and shadow information.
I did a few tests but so far it seems to bake on top of the individiual textures on each object, rather than the merged texture.
Ohhh that indeed looks quite good! I’m going to look into it some more, but it seems atlas mode is just what I was looking for.
Thanks for the heads up, I will most likely end up buying this.