(Cycles) Is there a way to bake lightmaps for an entire scene as a single texture?

So, I have a scene with several objects. Each have their own UV maps and textures.

What Im trying to do is:
1-Merge all objects.
2-Create secondary UVs for all of them as a single map.
3-Bake a new texture with all of the lighting, color and shadow information.

I did a few tests but so far it seems to bake on top of the individiual textures on each object, rather than the merged texture.

Any ideas on how to fix this?

I believe what you’re looking for is “BakeTool”.

Ohhh that indeed looks quite good! I’m going to look into it some more, but it seems atlas mode is just what I was looking for.
Thanks for the heads up, I will most likely end up buying this.

Also check out the texture atlas addon, it’s bundled with Blender. It automates most of this:

1-Merge all objects.
2-Create secondary UVs for all of them as a single map.

Texture atlas + baketool makes any baking task in Blender a 100x easier.