Unity Lights not working properly on imported blender objects

Hello,

I imported some objects from blender into unity, with materials and everything, but when I try a spotlight it’s not doing anything. When I create an object in blender like a plane, the lights do work on those…

Did I do something wrong while exporting? Am I using the wrong materials? (It says standard materials when in Unity, I assume that is right)

Any help would be great.

Greetings,
H34DhUnT3r

I accidentally fixed it when searching for a way to increase shadow draw distance. Turns out that the default quality settings didn’t let the lights render properly, when setting to a higher quality they suddenly worked (including the shadows).

I guess leave this up for future reference? Dunno