animating only a part of a armature?

hey, in other game engines you can make an animation and only make it affect a few bones

So youre legs can run and the arms can do a totaly different animation. is that possible in blender game engine?

Or do i have to make a standing and a running animation for all my animations?

Use layers, You set it in the animation logic brick or in playAction function.

You have two animations: A move the arms, and B move the legs.
So you put A in layer 0, and B in layer 1.

Just make sure that the animation A doesn’t have keyframes on any bone that animation B uses.

ye i know that, but its kinda annoying :stuck_out_tongue:
Just wondered if there was somethign better :slight_smile:

Well ty anyways! :smiley: