Hey guys, so one thing I find very, very frustrating in Blender are the wrong normals when extruding a circle.
So, for example, this is an extruded circle in the Z axis (normals facing inside):
And this is an extruded cube in the Z axis as well, but unlikely the circle, normals are facing outside.
Is anybody else getting this?
It is really frustrating, especially on making complex objects that requires a lot of detail. Making multiple circles, extruding them, and each time going to the Tool Shelf i order to recalculate the normals really consumes a bunch of time and patience.
I reported this as a bug but it’s not a bug apparently. The software can’t figure it out which is inside or not so the normals might be on the wrong side.
It’s not a bug. To get normals facing out on a majority of apps, one must extrude away from the normal (in this case, down), or just deal with flippin faces when needed.