The detail in the first still is really impressive… like the foliage around the water. Not sure I’ll ever be able to put together something like this. Quite envious!
I mainly used Cycles render! Except for the interior renders I used Octane render because of shorter render times. Also I used Marvelous Designer for some of the cloth simulations and Adobe After Effects for video editing! I tried to keep the render time under 10 min per frame, which was hard to achieve and did not work in many cases. Everything was modeled, rendered and animated in Blender!
Man, that’s awesome. I love all the images, but to me, the log house in the pine woods is especially impressive. I am working on somewhat similiar scene myself, however the result is far away from yours. Mind me asking, what is the setup for the pines? Are all of them made as a special tree, or are there those in distance from camera bilboards? I have couple trees that look kinda OK, but when I put images as trees in distance, it spoils the picture, cause they look horrible. Thanks
Really great work! Composition is very solid, colors are pleasing to the eye, and lighting is good. The materials don’t match everything else.
Lot’s of your materials lack the proper amount of glossy (did you just use the old mix shader node, change the fac method?). It’s really important incorporate the Fresnel component into all of your materials. No material is perfectly diffused, and no material will show the same intensity of reflections in every part.
Textures are also very important, I saw several objects that where in plain sight (although they where in the background), that didn’t have any textures. While you probably don’t want to use a 4K texture on a wall in the background, it wouldn’t hurt in include a 1K texture.