Well, this is just one for fun, since I haven’t done a plane model in 3 years, and I had fun with the last one. I chose what I thought would be a simple one, the Spitfire. I was mistaken. As always, I try to avoid tris as much as possible. However, sometimes I just can’t get around them. If anyone has any ideas on what I can do for topology, or if I should actually use more tris, please let me know. Also, I’m trying to keep this pretty low poly, and will probably be texturing it for the game engine.
Hmm. It didn’t seem that off. I was following a pretty basic aerofoil profile. I did see that the tailing edge was a bit thick, so I thinned that down some. Also, just decided to do those air intake things as separate meshes. It’s a lot easier topology wise, and saves me a few polys. Anyway, I also started the window frames. I’m not quite sure how to handle those. As always, if you have any suggestions, I’m all ears.
BTW, Clock, I’ve highlighted the profile here. Is there something particular wrong with it?
Well, long time no see! I made a fair bit of progress. I still am not sure how to do all of the scratches and some better weathering. You can take a look at it and download. Any comments/critique welcome.