Smoke High Resolution

Hi,

I wondered how producing the following rendering of smoke :

I have tried to use “Smoke High Resolution” but it doesn’t work and it increase the time of
calculating.

In fact I try to have the noise rendering of the above sample.

Thanks in advance.

What do you mean by “doesn’t work”? It is expected that it takes more time. The idea is, it’s less time than re-simming at the equivalent base res, plus upping high-res won’t (significantly) change the shape/behavior of the plume, which can often be a problem when rasing base-res.

In fact I try to have the noise rendering of the above sample.

What does this mean?