Window glass in cycles.

Hey. I know that lighting through glass in cycles will make big noise-problems. However, in m yscene, i would like to see the reflections in the window.
How can i use the Light Path node to make the light pass right through the glass, but still see the reflections in the window?

@Ikari
For some reason it doesn’t seem to work.
Lightpath is broken once again? I wonder.
Oops, had to restart viewport render… hmmm a bug?
(CPU render)

However, there’s an alternative.
If this glass is a separated object, (better be), object properties/ray visibility/shadows off.

Worth considering: "what if you didn’t attempt to do ‘it all’ in Cycles? Or, “not all in one pass?”

Very often, the best way to arrange for a digital computer to deal with a complicated problem … is to subdivide that problem into two-or-more clean, pristine pieces. First, “the window, only the window.” Then, “the reflection, only…”

Once you’ve got “two clean, pristine tracks,” the final mix-down (compositing …) is easy.

No one other than yourself will ever be privy to the dirty little secret that “just one render” didn’ yield “what the viewer eventually saw.”

. . . (“shhhh… don’t tell them” …)