I want an effect where objects follow a cyclical path like a tank tread. the path never moves. I’ve done a little bit of research, and it seems that paths don’t work in bge. please correct me if I’m wrong.
I could easily create a baked animation for an object where it follows a path. I could make the animation cyclic. then copy the object multiple times and then just have them each start the animation at different times. this would work just fine if I didn’t need to adjust the speed that the objects moved.
I need a way to control the speed of the animation without going back and reanimating the whole stupid thing.
You can control the speed of an action by either using an Action Actuator in Property mode and updating the property at the desired rate or by calling the playAction() method with the speed keyword set to your desired play speed.