I didn’t think I’d have to post on the forum to make such a simple thing but hey, that’s what we noobs do: we ask noobs questions!
So here I go without shame (nearly…): I have sseveral light strips/segments. Each light strip is fading in and out independantly.
I tried to keyframe the emittance texture to have it fading in and then out. But of course when I apply this textures to my objects, they all fade in and out at the same time when I’d like them to fade in and out independantly… So how do I contro the texture to have it fade in/out when I decide? I suspect some constraint must be applied but I don’t know which or what (or who :rolleyes:)…
There’s no other solution than this? I thought some drivers or constraints would make it possible to keep it one single material (I have 25 srtips… It’s still doable but what if I had more?).
Try posting on stackexchange and see if you get better response - I am limited in my understanding of this question, and cannot answer if there exists another solution.
I used curves with a bevel to create the strips, and animated the start and end resolution on the bevel factor.
I made one, duplicated it and then offset the keyframes on the dopesheet, is a lot of manual work too but it seems easier than duplicating the materials. I hope this helps