I have a simple cube with shape key. When I trying to get the vertice location (in python), I get the location of the Relative key (‘basis’).The vertice normal I can get if I turn on the shape key (me.active_shape_key_index = 1).
But I need to get the normal and the location. How can I do this?
Attached the blend file with the cube.
It only partially answers the thread for shape keys vertices location…
Is there a mean to access normals or are these computed by Blender internally?
Does it means we have to compute shapekeys normals by ourself?
Thanks in advance