Feature request: cycles smoke rendering in GPU

Hi, as the title says I have a little feature request about the Cycles rendering - that smoke rendering should be supperted when using the GPU.
It’s just pretty frustrating that it takes sooo long time rendering a high quality smoke animation and not being able to use the GPU. Especially since smoke already render much slower than non-volumetric materials (correct me if I’m right).

This is probably something that will be fixed in time anyway, but I just wanted to mention it :slight_smile: