I haven’t used Blender in a while and am a bit overwhelmed by the changes to the user interface.
I use Blender to export models and materials to my game engine and I’d like to add support for node materials in my exporter. However, I seem to miss nodes that are being used in tutorials. For example, I do not see the “Shaders” group when clicking “Add” in the node editor.
Also, I cannot select the cycles renderer at the top of the Blender window but only “Blender Render” and “Blender game Engine”. Are these two problems related?
Also, is there already a script that exports node materials? I haven’t found any.
I did not realize that I have to manually enable it first. It works now, and I can also select the shader nodes.
I guess you are right, I should probably limit myself to the basic nodes for use in a game engine. However, I’ll need access to the model’s normal, tangent and bitangent vectors to create shading effects like normal mapping using only the basic nodes.
Geometry node is a way to use some information from the geometry, like vertex position or surface normal angle in the material but you will not be able to change geometry property by this.
I don’t know other real time engine, maybe it can use Internal material but for sure, Cycles one will not be reusable.