I want to make the falling autumn leaves in Blender and put them in the video where the camera moves along the ground.
I did 3dTracking in PFTrack, and export it in Blender (Many thanks to Rigby40, the author of this tutorial:https://vimeo.com/124183959). Then I did a system of particles and the surface on which they must fall, using this lesson: https://youtu.be/vT_Tr_jzrE8.
The problem is that even at the maximum value of “Particle Friction” parameter of the surface (collision modifer), leaves (particles) continue to slide along the surface too quickly.
How to make the particles do not slide, but completely stopped? And can i do so that I can adjust the speed of sliding between a full stop and a very slow slde?
Looks like you’re complicating things: your leaves are rigid bodies, set to collision?
I suggest you start a new scene to play with particle systems, just one emitter plane, set to emit cubes, and one floor, set to collision.
Your prototype cube is just a cube, with no physics. Play with friction and damping, and see how cubes gather on the floor. Play with rotation. Then, rebuild your scene with leaves and everything…