Luxrender Daily Builds

Hi, the Luxrender team present daily build of Luxrender for Windows, OSX and Linux (soon) today.
The latest Luxblend, the exporter, is included too.
I cant enumerate all new features but some highlights are:

New TileRepository code:
http://www.luxrender.net/forum/viewtopic.php?f=8&t=11417

Intel Embree integration:
http://www.luxrender.net/forum/viewtopic.php?f=8&t=11380

PATHOCL Micro-kernels edition:
http://www.luxrender.net/forum/viewtopic.php?f=8&t=11346

New Luxblend for Luxcore 2.0 API:
http://www.luxrender.net/forum/viewtopic.php?f=11&t=11101

And the downloads are:

www.luxrender.net/release/builds/

Forum announcement:

www.luxrender.net/forum/viewtopic.php?f=30&t=12147

Cheers, mib

Thanks a lot.

Bug on OSX with LuxCore API:

Traceback (most recent call last):
  File "/Users/bashi/Library/Application Support/Blender/2.74/scripts/addons/luxrender/core/__init__.py", line 385, in view_draw
    self.luxcore_view_draw(context)
  File "/Users/bashi/Library/Application Support/Blender/2.74/scripts/addons/luxrender/core/__init__.py", line 1756, in luxcore_view_draw
    self.luxcore_exporter.convert_camera()
  File "/Users/bashi/Library/Application Support/Blender/2.74/scripts/addons/luxrender/export/luxcore/scene.py", line 157, in convert_camera
    self.camera_exporter.convert()
  File "/Users/bashi/Library/Application Support/Blender/2.74/scripts/addons/luxrender/export/luxcore/camera.py", line 51, in convert
    self.__convert_viewport_camera()
  File "/Users/bashi/Library/Application Support/Blender/2.74/scripts/addons/luxrender/export/luxcore/camera.py", line 148, in __convert_viewport_camera
    self.__convert_shutter(luxCamera)
  File "/Users/bashi/Library/Application Support/Blender/2.74/scripts/addons/luxrender/export/luxcore/camera.py", line 270, in __convert_shutter
    shutter_open, shutter_close = calc_shutter(self.blender_scene, lux_camera_settings)
  File "/Users/bashi/Library/Application Support/Blender/2.74/scripts/addons/luxrender/export/luxcore/__init__.py", line 118, in calc_shutter
    shutter_open = lux_camera_settings.exposure_degrees_start / (fps * 2 * math.pi)
NameError: name 'math' is not defined

i think i’m not registered to luxrender forum, thus posting it here. You can redirect it or i will hook up to Luxrender forum later.

Hi, bashi, we need more info, possible test .blend and procedure.
Talked with Jens Verwiebe, he will look into when he get more info.

Cheers, mib
EDIT: Jens fixed it, try next build tomorrow.:smiley:

I fixed it for now importing whole math module.

Bashi, next time give more info, guessing what a user did is too timeconsuming.

Jens

Thank you both. Next time i will give more info. It slipped my mind.