Blender/Unity & Rigify

Seriously do we have to do this every time we want to use Rigify in Unity ???

Does exist a easier way??!!

Besides, I can not get it to work properly.

http://docs.unity3d.com/Manual/BlenderAndRigify.html

The easiest way to deal with the “extra” bones is to tell Rigify not to generate them.

Before generating the rig select the metarig and put it into Pose Mode. Select an upper leg bone and look in Properties > Bone > Rigify Type > Options. You’ll see a checked box labeled Complex Leg Rig. Disable (uncheck) that and it won’t generate the extra bones in that leg. Do this for both legs and both upper arms too (uncheck Complex Arm Rig). Also the first bone of every finger and thumb (uncheck Digit Twist).

Now generate the rig. Without the extra bones no re-parenting is required and skinning the rig will be easier too.

-Larry

THANK YOU very much LarryPhillips!!! I going to try this!!!

Edit: Then, LarryPhillips, you have to use DEF bones in mecanim, don´t you?

I give up, completely, I’ve never spent so much time on something and I didn´t make it work even close. Blender/Rigify and Unity are not meant to get along, rather just the opposite.