Guerilla Render 1.3

Hi, Mercenaries Engineering released Gorilla :stuck_out_tongue: Render 1.3.
You can download a free version for Windows and Linux, usable for commercial work too.
There are some sample files included and it can import .abc and .obj files with drag and drop.
Blender alembic export is not finished but work in progress.

What’s new in Guerilla Render 1.3:

  • Performances

Global performances enhancement: Guerilla Render is now faster, smaller and nicer than ever
Super-fast opacity for transparent leaves, hairs, particles, etc…
The Rendergraph has been improved

  • Volumetrics

Volumetrics of all kind can be raytraced with the easy to use Volume shader, including Maya Fluid, OpenVDB, FumeFX, objects filled with volume, infinite volumes. Comprise a black body model

  • FX

Render any point cache file formats, (abc, bgeo, bin…) with any shape (points, streaks, blobbies, spheres, sprites…)
Introduce a dedicated Particle shader

  • Portals

Improve the render quality for indoor scenes

  • Procedural geometry

Generate millions of hairs, fur, grass… using the new Procedural
Use Yeti® fur files directly in Guerilla Render

  • Python scripting

Guerilla Render API is now scriptable in Python

  • Deep Image

Render OpenEXR 2.0 deep images

  • New powerful shaders

Rough glass, Eye shader, Volume and Particles. As usual, versatile, ready and easy to use

  • Image picker

Identify, select, inspect, drag’n drop geometry directly in the Render View

  • Lens shader

Introduce new programmable camera lens shaders (lens distortion, fisheye, latlong projection)

  • HTTP monitor
List copied from http://forums.cgsociety.org/showthread.php?f=59&t=1270007

Cheers, mib
Nice BeerBaron, changed titel but not text.
:evilgrin:

To avoid some confusion, here’s a Gorilla:


Here’s a Guerilla:

And here’s the link to Guerilla Render:
http://guerillarender.com/

:wink: