Hi, Mercenaries Engineering released Gorilla Render 1.3.
You can download a free version for Windows and Linux, usable for commercial work too.
There are some sample files included and it can import .abc and .obj files with drag and drop.
Blender alembic export is not finished but work in progress.
What’s new in Guerilla Render 1.3:
- Performances
Global performances enhancement: Guerilla Render is now faster, smaller and nicer than ever
Super-fast opacity for transparent leaves, hairs, particles, etc…
The Rendergraph has been improved
- Volumetrics
Volumetrics of all kind can be raytraced with the easy to use Volume shader, including Maya Fluid, OpenVDB, FumeFX, objects filled with volume, infinite volumes. Comprise a black body model
- FX
Render any point cache file formats, (abc, bgeo, bin…) with any shape (points, streaks, blobbies, spheres, sprites…)
Introduce a dedicated Particle shader
- Portals
Improve the render quality for indoor scenes
- Procedural geometry
Generate millions of hairs, fur, grass… using the new Procedural
Use Yeti® fur files directly in Guerilla Render
- Python scripting
Guerilla Render API is now scriptable in Python
- Deep Image
Render OpenEXR 2.0 deep images
- New powerful shaders
Rough glass, Eye shader, Volume and Particles. As usual, versatile, ready and easy to use
- Image picker
Identify, select, inspect, drag’n drop geometry directly in the Render View
- Lens shader
Introduce new programmable camera lens shaders (lens distortion, fisheye, latlong projection)
- HTTP monitor
Cheers, mib
Nice BeerBaron, changed titel but not text. :evilgrin: