So upon discovering this wonderful feature (much thanks to randy), it doesn’t seem to working quite right. Or I’m doing something wrong.
When I copy/paste the first half of my walk cycle (using the flip keyframes option) things don’t seem to line up quite right.
Frames 4 and 53 (marked 1 and 2 on the images) should be exact flipped copies of each other, but the hands don’t quite line up right (the fingers curl up more on image 2 than in 1).
I suspect whatever has been done is an easy fix, or at least I hope so.
Link to the blend file, never used Pasteall before so I hope it works: http://www.pasteall.org/blend/35585
Pplease note that this model and rig is not free for use.
I think you need to edit in your Action Editor… in the Walk current action… that Left foot… (ik_hand.L)… and the four fingers… and do some adjustments on those at the ‘action’ level just add a few more frames adjusting the rotations up or down as needed…
actions constraints can be a pain to work with in animation some times… I try to avoid using them in my Riggs for this very reason…
also I don’t worry to much about toes penetrating into the ground to much it’s when they stick up too far that it looks odd…