hi all,
Yesterday, I had this idea of using the bump node and a cross product to have a new variation of the noise texture, and today while I was testing it, I found out that Cycles doesn’t use this result if I connect it to another bump node…
Here’s my setup:
As you can see, the emission is showing the correct values. But as soon as I connect this result to another bump node, Cycles don’t calculate this anymore!
Does anyone knows about this odd limitation?