Unity Standard Shader -like Cycles Material

Hi, i made this nodegroup to mimic the new Unity Standard Shader, maybe someone find it useful: http://juan-mendoza.hostei.com/en/downloads.html#unity

If this is the wrong forum i apologize

Hello, thank you very much.
I just made a quick look on it; seems to be a very good approach.

Some critics (I haven’t checked it deeply yet):

  • The smoothness is not 100% as conversion, for me it makes more blurry reflections than it should (compared to Unity)
  • I missed the AO node (not a big deal though).

Anyways, nice work!
If you let me to use it, I will make some tests with it in the future. Thanks.