A quick tip on "pointiness"

When developing materials that utilize the new Pointiness output, make sure you’re using the subsurf levels you intend your final render to have. By default the Subsurf Modifier has View:1 Render:2, so if you haven’t payed attention to this detail you may find yourself wondering why your final render doesn’t look like your viewport render.

Notice the dark pits in this silver material.


And how one more subdivision level smooths them out to be much less visible.


It’s obvious once you know, but can be confusing at first.