So… I am sorry for not being fully loyal to Blender and not making the whole thing there entirely, BUT… if you look at the works of really skillful 3D atists, you will see, that their workflow includes multiple applications and they are not making a big fuss of it. After all, tools are for artist and not vice versa.
So… here is my sculpt in Zbrush. I am actually pretty proud of it, since it is the second head I’ve ever sculpted (other two I made using box modelling technique, so I do not count them). And also I attach a photo of a person, who kindly agreed to be the model, so you can judge the similarity.
All of the following stages - texturing and rendering and postprocessing - will be done in Blender.
Alrighty The work is done! I know, i know it is not really perfect! But I’ve learnt a lot in the process! Thank you, Blender community!
hi margenta, i beleive everyone should use tools or combination of tools as needed to get the idea realised. i do use the combo zbrush blender too, sometimes more blender, sometimes more zbrush. i am surprised of your choice which works to do in blender and which in zbrush though. to me, sculpting is much better in blender, whereas texture painting skin is much easier in zbrush (blender has no "color variation in spray like brushes, to me essential to paint the skin color variations).
your sculpt is a good start. watch out for the jawline, it should not be so sharp as you have it, but round. look how beautifully rounded it is on your model. also look at the mouth and jaw line from bottom view, i think it is too narrow. it should have a nice horseshoe shape, and not that much of a v-shape… and, work more on basic shapes befor making wrinkels and details, it will pay off in the end… i am looking forward to your progress, a good foundation you have already.
Your sculpt is looking very good already. One thing that bothers me a little is the forehead, it seems too prominent… if you look at your reference image you will see its not that “inflated” if you get what I’m saying. Also, another small thing is the ear which seems too far back (but maybe thats just the angle of your sceenshot)
Thank you all very much for the reply! These are very valid points. My lack of knowledge in human anatomy really shows, huh? I will fix the things you’ve mentioned, at least try as much as I could to fix them and provide an update! Cheers!
So-so… what’s new: i’ve created hair for the elven head and introduced proposed changes in it. Your feedback is really valueable, I cal already see how it is getting better! Could you give me more oppinions, on what could be improved?