I just got a new idea for an RPG game and a movie, it will be a realistic video game with an animated movie to go along with it, which will have many features.
Basically I learnt cycles about 4 months back, I am good with blender render and logic bricks, but know nothing about python. I know HTML, most of CSS and little bits of jquery, know to set up websites using wordpress and drupal including pretty decent views and some custom theming … So after the game is done, I can make or help make the website as well.
I know how to play guitar, and know lmms you can check out my profile at soundcloud.com/akashyap, so I can handle some parts of the music as well.
Note that I plan to make this a long project , maybe spanning several major versions, and I think we should keep it open source, and earn money by selling the assets …
but we can release ver 0.1 with the basics on sourceforge in a month from now what say ?
STORY -->
It will be a modern game with a choice of going to the fantasy world you decide on the latter. But we could create characters who are in an everyday environment, and researching of technology by mankind led to the creation of wormholes, and so we are able to go to different worlds. And we can make realistic sci-fi environments as well. And we just need to bake our creations and use good logic bricks and python …
I know how to set up an RPG environment with ability to select characters, and load different zones or islands from different blend files as well… I also know how to do walk, run and jump animations for characters. I have makehumans as well whose skin I know a couple but you can add more , we will also need sci fi skins like for crocodilians , apemen , elves , dwarves etc … I know how to make clothes for the humans of which I can contribute at least 10 different dresses in a month from now.
I will post a basic version of the game by next week. Till then you can post if you have some ideas and / or add something to the story.
Now I have the following assets which we can use in the game. Note that all of these are cycles renders and uses just procedural texturing along with modelling and I am thinking that we should use procedural textures , make models for the movie first, then convert them into low poly or make a low poly version and bake the normals and /or cycles textures onto it for a realistic effect.
Eg the burger in the 3rd pic below, has particle system on it for the burger seeds , so we could skip the particles for the game engine and just bake the image and use normals for getting a bumpy look where the seeds are …
EDIT – we can also follow a different strategy by keeping the game and all its assets open source , and earning money by selling different models from which we sell in the game, that way , the models will stay in our game for how much ever time we want //
PS: I am no master in story writing , only thing is I can make semi realistic assets, and know few things about procedural texturing … Ill try to make some sci-fi assets in a while… I cannot do complex meshes yet like human beings, which will take at least 2 months for me to learn perfectly.
Update: I will post a blend file project on sourceforge or some site which i find (suggestions ?) in a week or two. I will share the link here. You can add yourself to the developers list if you want to work on it . Is there a section here at blenderartists.org for projects, where we can upload and manage different files ???