I hope that this is close enough to “on topic” to belong here, but if not, move it to where it would be more appropriate…
But I’m looking to move beyond just the basic “how to” Blender specific books. So I was wondering, besides all the great Blender specific books and the [digital] books, what are some other great books to read? Looking for things that will help improve skill and techniques that typically aren’t in the beginner books or that go into more detail on how things work.
I’ve come across some on color theory, but beyond that… Just looking for anything on any topic, so suggestions would be helpful, particularly if you know a specific title. (print, ebook… format not important.)
These two are medium to advanced rigging books, a very good reference.
They both use maya for the examples but most of the stuff can be done in Blender (probably all, but I still don’t know how). The books are pretty software-agnostic anyway.
Orinoco, I already have read the [digital] Lighting and Rendering book, as well as the [digital] Modeling book by William Vaughn and have the [digital] Texturing and Painting on my list of books to get and read, which is why I was looking for books other than those.
It covers a lot of the whys and hows behind compositing software and related practices. It’s especially great for getting your head around node-based compositors like Blender’s, or Nuke, or whatever.
Yeah, I discovered the [digital] series when I took the Mastering Modeling in Blender course back when Jonathan Williamson first did it. He recommended the William Vaughn book as a good one to read, so I read that one and discovered the other two.
The one you just suggested looks interesting, too
These are all great suggestions Looking to expand my skills overall, so any that focus on character modeling, sculpting, texturing, rigging, composting, etc welcome!
Oooh… just discovered a new one in the [digital] series that apparently just came out in November… [digital] Visual Effects and Compositing by Jon Gress