This is a simple 2d filter I created for use in my project. It is very simple, but provides a nice effect. It moves/blurs the screen around as though you were dazed or dreaming.
I included a readme that explains the controls for the demo.
Except for the filter, the demo is made with logic bricks for those that are not as familiar with writing programs.
Great work! I think this ire really representative of the kind of 2d filter people should use.
It doesn’t make the scene more “realistic” like bloom or a water shader, but instead it has a narrative function.
I use something similar for showing dangerous radiation.
I’m glad everyone likes it… I am already working on a second version that samples bgl_DepthTexture to blur things equally with distance. So far results look good.
I am also working on a loading screen 2d filter that I suppose I could release here as well…