Wasn’t sure if I should post this here or in the particles section.
Anyway, I have a lot of particle objects being fired at random from an emitter, where these then stick to a surface (forcefield with 100% friction/damping/force absorbtion). I want these to then change shape in a specific fashion using shape keys.
Is it possible to make the particles “aware” of when they hit the surface and then (and only then) activate a shape key transition?
Or is there any other way to do this without having to manually animate everything?